Archive for October, 2006

Release Alpha 0.51 - Faster Launch and better clipboard support 3

I just had time to fix small things, so here they are:

- Faster launch time than previous release, because I disabled java import by default (the program tells you how to enable it)
- Pasting/New from clipboard now works from Firefox/Camino and other applications
- No more crashes when trying to open unsupported .cr2 files. (You should use dcRAW import, which opens then fine).

Update and enjoy!

PS: I posted an entry in the wiki to explain why java import is disabled by default, and how to enable it.

Release 0.50 - Nice GUI for dcRaw import 0

You can now set options for dcRAW import in a nice graphical settings windows:

Update and enjoy!

PS: Dreamhost is really making me mad… website was down every two hours.

Release 0.49 IntelGMA bugFix, dcRAW and JavaImageIO import 0

If you had problems with the paint tools on a mac with integrated intel graphics (MacBook or MacMini) this release should fix it.

In feature land:
- You can now import with the dcraw command. This supports many RAW formats (such as Canon 12 bits CR2 files)
- You can import with Java’s ImageIO.

For simplicity the dcrawU executable is installed inside the application bundle, but you can install it in your system as usual in /usr/bin. If it is installed in the system it will override the one in the application bundle.

Java’s ImageIO doesn’t support out of the box many formats that aren’t already supported natively by OSX. However if you have any plugin for Java ImageIO, you just have to put the jar in your /Library/Java/Extensions/ folder.

Release Alpha 48 - New from clipboard 0

Yup, a full release just for one small change, but a very useful and I am tired. You can now directly create a new document from the clipboard, using either the File menu or the Dock’s menu. The new dialog also shows the available clipboard.

Release Alpha 47 - Usual small fixes 0

Just a small bugfix release before the week-end.

- Added button to show text properties in Layer properties
- Better hiding/showing of ‘hide target’ and ‘affect all layers’ depending on context
- No more crashes when cropping and other operations
- Better updating of the layers below active layer (previous release often did not update them)
- Crop layer to visible or selection is now correct with offset rotoscale (applies rotoscale optionally)

More fixes to come!

Release Alpha 46 - RotoScaling! 0

This one brings a lot of changes , I rewrote a part of the rendering loop and cleaned up a lot of code. But here is what you want, the list of new features/changes:

- Fixed memory explosion bug (endless loop in CoreImage with CIBlendWithMask)
- Live Rotation and Scale for each layer. Use either the layer parameters or the tools to change them.
- You can rotate the layer paint on it, scale it, whatever. You can even draw a selection, drag it while holding ‘alt’ and it will duplicate respecting the current roroscale of the layer. The rotation/scale is applied dynamically. Have fun. Note that this requires a decent GPU to be smooth.
- All tools should work corectly on rotoscaled layers.
- Wrote custom filters for layermask and quickmask overlay effect.
- Redesign part of the layer/filter parameters window.
- SelectionRectangle is restored correctly after undo/redo.
- Undo uses more memory using select all/none
- Content below layer is cached: you can paint much faster above several layers (note that filters above selected layer still render fully)
- OpenGL zooming is deprecated for now. It seems to be too buggy and I don’t have either the old hardware or the time to care about it. A warning tells you about it now.
- Select All / None - initialize quickmask correctly (to white if selectall, or black)
- Many render operations now used cached CIFilters.
- Less crashes when entering/modifying text layers.
- Duplicating text layer does not render again.
- Growl is not mandatory anymore. But still recommended.
- Many many many bug fixes (and some new bugs of course :-) ). The changelog is huge so I won’t list it here.

Also, you can enter your license information now. Just use the box in the shop to get it sent to your e-mail. Otherwise you’ll get a math question when saving. Update and enjoy!